
El Yatta
0utbreak
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Posted - 2009.12.09 13:25:00 -
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Originally by: Mr Kidd Edited by: Mr Kidd on 07/12/2009 16:15:17
Originally by: Chi'kote I agree with the post about "take an economics class." Isk sinks, money supply, inflation, etc. etc.
If you've already taken a high school econ class, then stop sleepign in class.
If you've already taken a college econ class, and passed, post your school. I need to make sure not to hire anyone from there.
This is utter fail! In a real economy taxes go to the government for defense, improvement of society, etc. The governments of the world don't have blackholes that they're shoveling your money into never to be seen again. That tax money is effectively put back into the economy with tangible, measurable results. The same with brokers' fees. But in Eve, the money just disappears as there are no benefits to the respective races' players.
Please, tell me which school you attend so I can make sure to report your utter fail to understand even the most basic of economics.
Now someone is going to argue that we have stations, security, etc. True. But technically the taxes we pay don't go there as they are as easily generated as pressing a button somewhere within CCP to spawn them. So no, the "our taxes go to support that stuff" is utter fail as well. My original summation remains, taxes/brokers' fees just makes the player work harder in order to afford to play the game in a way that does not directly generate isk.
You original summation is laughably flawed.
The reason people are telling you to take a basic economic class is not because they thought that the magical ingame taxes "paid" for services. It's because they wanted you to grasp the concept of inflation.
ISK is magically created from nowhere, a LOT, in game. Every mission reward payout, every time someone starts a new character, every time someone kills an NPC that has a bounty, or sells to NPC buy orders (e.g. certain sleeper gear, overseer's effects).
If that happens without any ISK going OUT of the game, then we have inflation - there's more ISK in the game, for the same amount of desirable items - ships, modules, implants etc - which means it becomes less valuable. Prices go up, and up and up, and suddenly the money you get when you're a noob doing a L1 missino isn't ever enough to buy a T1 frigate, and thus CCP puts the rewards up, and then the cycle goes on and on and on. In the end the economy of the game is destroyed - because it costs 10 bn ISK for a battleship and nobody can be bothered to grind that.
If you have ISK going OUT of the game, being magically destroyed (NPC sell orders, e.g. skills, POS mods, brokers, sales taxes, sovereingty upkeep, office rents) then that balances ISK magically being created and we don't have inflation.
Are you really that dumb that you'd like spiralling inflation of a fictional currency, so we'd have to work harder to play the game, if it was even possible? Isn't that the opposite of what you wanted? _______________________________________________ Mercenary Forces |